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using System;
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using System;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using System.Linq;
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using System.Linq;
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using System.Text;
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using System.Text;
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using System.Threading.Tasks;
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using System.Threading.Tasks;
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using WindowsInput.Native;
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namespace nitdcscore {
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namespace nitdcscore {
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public interface IPanel {
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public interface IPanel {
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int Init();
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int Init();
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int Refresh();
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int Refresh();
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this.Init();
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this.Init();
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}
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}
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public override int Init() {
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public override int Init() {
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//AHCP
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this.addControl(new Switch3Pos(new CommandDCS("AHCP_MASTER_ARM"), 8, 9)); // Train - Safe - Arm
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this.addControl(new Switch3Pos(new CommandDCS("AHCP_MASTER_ARM"), 8, 9)); // Train - Safe - Arm
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this.addControl(new Switch3Pos(new CommandDCS("AHCP_GUNPAC"), 10, 11)); // Gunarm - Safe - Arm
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this.addControl(new Switch3Pos(new CommandDCS("AHCP_GUNPAC"), 10, 11)); // Gunarm - Safe - Arm
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this.addControl(new Switch3Pos(new CommandDCS("AHCP_LASER_ARM"), 12, 13)); // Train - Safe - Arm
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this.addControl(new Switch3Pos(new CommandDCS("AHCP_LASER_ARM"), 12, 13)); // Train - Safe - Arm
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this.addControl(new Switch2Pos(new CommandDCS("AHCP_TGP"), 14)); // Off - On
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this.addControl(new Switch2Pos(new CommandDCS("AHCP_TGP"), 14)); // Off - On
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this.addControl(new Switch3Pos(new CommandDCS("AHCP_ALT_SCE"), 0, 1)); // Radar - Delta - Baro
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this.addControl(new Switch3Pos(new CommandDCS("AHCP_ALT_SCE"), 0, 1)); // Radar - Delta - Baro
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this.addControl(new Switch2Pos(new CommandDCS("AHCP_HUD_DAYNIGHT"), 2)); // Night - Day
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this.addControl(new Switch2Pos(new CommandDCS("AHCP_HUD_DAYNIGHT"), 2)); // Night - Day
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this.addControl(new Switch2Pos(new CommandDCS("AHCP_HUD_MODE"), 15)); // Stby - Norm
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this.addControl(new Switch2Pos(new CommandDCS("AHCP_HUD_MODE"), 15)); // Stby - Norm
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this.addControl(new Switch2Pos(new CommandDCS("AHCP_CICU"), 3)); // Off - On
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this.addControl(new Switch2Pos(new CommandDCS("AHCP_CICU"), 3)); // Off - On
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this.addControl(new Switch2Pos(new CommandDCS("AHCP_JTRS"), 4)); // Off - On
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this.addControl(new Switch2Pos(new CommandDCS("AHCP_JTRS"), 4)); // Off - On
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this.addControl(new Switch3Pos(new CommandDCS("AHCP_IFFCC"), 6, 5)); // Off - Test - On
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this.addControl(new Switch3Pos(new CommandDCS("AHCP_IFFCC"), 6, 5)); // Off - Test - On
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this.addControl(new Switch2Pos(new CommandDCS("HARS_FAST_ERECT"), 7)); // Off - On
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//this.addControl(new Switch2Pos(new CommandDCS("HARS_FAST_ERECT"), 7)); // Off - On
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this.addControl(new Switch2Pos(new CommandTrackIRKey(VirtualKeyCode.F9), 7));
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// Fuel System
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this.addControl(new Switch2Pos(new CommandDCS("FSCP_AMPL"), 16));
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this.addControl(new Switch2Pos(new CommandDCS("FSCP_BOOST_MAIN_L"), 24));
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this.addControl(new Switch2Pos(new CommandDCS("FSCP_BOOST_MAIN_R"), 25));
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this.addControl(new Switch2Pos(new CommandDCS("FSCP_BOOST_WING_L"), 26));
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this.addControl(new Switch2Pos(new CommandDCS("FSCP_BOOST_WING_R"),27 ));
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this.addControl(new Switch2Pos(new CommandDCS("FSCP_CROSSFEED"), 28));
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this.addControl(new Switch2Pos(new CommandDCS("FSCP_EXT_TANKS_FUS"), 30));
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this.addControl(new Switch2Pos(new CommandDCS("FSCP_EXT_TANKS_WING"), 31));
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this.addControl(new Switch2Pos(new CommandDCS("FSCP_FD_MAIN_L"), 20, true));
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this.addControl(new Switch2Pos(new CommandDCS("FSCP_FD_MAIN_R"), 21, true));
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this.addControl(new Switch2Pos(new CommandDCS("FSCP_FD_WING_L"), 18, true));
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this.addControl(new Switch2Pos(new CommandDCS("FSCP_FD_WING_R"), 19, true));
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this.addControl(new Switch2Pos(new CommandDCS("FSCP_LINE_CHECK"), 17));
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this.addControl(new Switch2Pos(new CommandDCS("FSCP_RCVR_LEVER"), 23));
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this.addControl(new Switch2Pos(new CommandDCS("FSCP_TK_GATE"), 29));
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mcp.WriteGpio(3, 0);
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mcp.WriteGpio(3, 0);
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Utils.delayms(500);
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Utils.delayms(500);
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// Enable the mcp23017
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// Enable the mcp23017
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mcp.WriteGpio(3, 1);
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mcp.WriteGpio(3, 1);
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this.Init();
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this.Init();
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}
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}
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public override int Init() {
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public override int Init() {
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this.addControl(new Switch2Pos(new CommandTrackIRKey(VirtualKeyCode.F9), 16));
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this.addControl(new Switch2Pos(new CommandTrackIRKey(VirtualKeyCode.F11), 17));
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this.addControl(new Switch2Pos(new CommandTrackIRKey(VirtualKeyCode.F7), 12));
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this.addControl(new Switch2Pos(new CommandVKey(VirtualKeyCode.SPACE), 13));
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this.addControl(new Switch2Pos(new CommandVKey(VirtualKeyCode.RETURN), 14));
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this.addControl(new Switch2Pos(new CommandVKey(VirtualKeyCode.VOLUME_MUTE), 15));
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this.addControl(new Switch2Pos(new CommandDCS("AAP_CDUPWR"), 11));
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this.addControl(new Switch2Pos(new CommandDCS("AAP_CDUPWR"), 11));
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this.addControl(new Switch2Pos(new CommandDCS("AAP_EGIPWR"), 10));
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this.addControl(new Switch2Pos(new CommandDCS("AAP_EGIPWR"), 10));
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this.addControl(new Switch3Pos(new CommandDCS("AAP_STEER"), 9, 8));
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this.addControl(new Switch3Pos(new CommandDCS("AAP_STEER"), 9, 8));
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this.addControl(new Selector(new CommandDCS("AAP_STEERPT"), new int[] { 4, 5, 6 }));
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this.addControl(new Selector(new CommandDCS("AAP_STEERPT"), new int[] { 4, 5, 6 }));
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this.addControl(new Selector(new CommandDCS("AAP_PAGE"), new int[] { 0, 1, 2, 3 }));
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this.addControl(new Selector(new CommandDCS("AAP_PAGE"), new int[] { 0, 1, 2, 3 }));
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return rslt;
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return rslt;
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}
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}
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public override int Input() {
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public override int Input() {
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//Console.WriteLine(input.curr.ToString("X"));
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foreach (Control control in this.controls) {
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foreach (Control control in this.controls) {
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control.data = this.input;
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control.data = this.input;
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control.Tick();
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control.Tick();
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}
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}
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input.prev = input.curr;
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input.prev = input.curr;
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